Thursday, 12 November 2015

A Dive Into Fallout 4 - A Fallout Fan's Impressions

Some feedback, constructive criticism, and a few cool suggestions.

As any fan of the Fallout series, I've been very excited about Fallout 4 ever since I've heard the first and very vague rumors about the development. I have to say, we've all been surprised when they announced it, even though we sort of expected at least something, but to have Todd Howard basically tell us the game is almost done and delivered by the end of the year, that's astonishing. The mindblowing feat is that they managed to somehow keep the whole development a secret. Even though we've all knew the gossip around the setting and the script, nothing was really certain until it was unveiled. That's a good thing and a cautionary one at the same time. I, personally, will be more inclined to believe rumors from now on. But enough about me...

Wednesday, 11 November 2015

Fallout 4 Pip-Boy Edition Unboxing

I don't post very often, but when I do... I like it to be special. And so I thought I'd give you some of my impressions on the famous collector's edition of Fallout 4, the one that blew the minds of so many fans of the franchise. I made a (thorough as I could) video of me unboxing the awesome package. I tried to do a bit of commentary, but I didn't like the results, plus I'm one of those who hate the sound of their own voice, so I hope you enjoy some smooth jazz. But enough about me...

Wednesday, 19 August 2015

Fallout Shelter - A vertical dissection of Vault management

I'm playing Fallout Shelter as I'm typing, and so I must start this short review on a pozitive note, because this little gem of a game is amazingly addicting. So what is it about? You play as the Vault overseer, which means you get to take care of your custom built Vault. You name it, built modules of rooms with different purposes, like power plants, water treatment, residences and cafeterias, welcome in dwellers to protect them from the harsh Wasteland, and give them each a job. Now, how do you play Fallout Shelter? It's simple, you just click on stuff, mostly. But the hardest part is the management. Money (or Caps) don't come easy, and you need money to grow your Vault bigger, deeper.

Friday, 5 June 2015

Fallout 4 And The Graphical Backlash

Long time, no post. But I had to talk about this next installment in my favorite series. I may come too biased, for those disagreeing with what you're about to read, but I'm making a lot of effort to try and stay objective.
 This pre-rendered CGI scene lacks Tress-FX hair and cloth physics!

It's Fallout 4, damn it, it's finally announced and I'm happy about it. Not hyped, mind you, but excited enough. It's not that it took a long time and we kinda expected it for a while -- let's face it, Bethesda is no Valve, -- we kinda guessed it would make an appearance at 2015's E3, but it's also the toned down trailer. Skyrim had an epic teaser, presented a new scale for The Elder Scrolls, and that awesome frikin music. Fallout 4 doesn't fall short of epicness, but it's a familiar, yet grave world we're being shown.