Gaming should be a fun pastime, a relaxing form of entertainment we can immerse ourselves in, alone or with friends, turning a bunch of codes and textures into a beautiful experience. It's a separate art from film, it has a limitless potential for development and creativity, for a much more immersive experience, with an active engagement from the player. The educational and even therapeutic value of games have already been proven, yet still this medium is far from being explored at its full potential, a potential anyone can be able to understand right now, for the worst thing is held back by is the technological limitation. However, that's not gaming's worst enemy, but greed is.
Saturday, 24 September 2016
I'm ashamed to say that I haven't spent too much time on The Witcher 3: Wild Hunt and that I still have the nerve to consider it my favorite game of all time. How does that work? It's a simple case of overwhelming amazement. It's the sensation I had when I first played my first video games on a knock-off of an Atari 2600, when I had no clue how video games are made, how they work behind the pretty colors. It's that feeling of awe when I first played a PC video game, which was Commander Keen, and I felt like I was an explorer in a funny alien world that's surprisingly difficult to traverse. It's like when I played Quake 2 and analyzed every corner, every textured detail, gazing at the space texture above the open levels whenever shooting stopped. It's the sense of exploration and excitement at the thought of what I might find at every next corner in Fallout 3, and I'm stopping here, because Fallout 3 may have been the last game I've enjoyed so much that it might have spoiled me.