'Tis the future. Humanity has made immense progress. There is no other civilization on this side of the Galaxy, but we have managed to colonize hundreds of planets, some even terraformed. These terraformed ones are a stain on our history and those who stay there have dealt with much shunning. No longer. Humans are well beyond malice and spite. We're so far into the utopic reach, there is no sense of begrudging inequality or discrimination, there's no logic for superstition or religion. But far on an old home, our planet Earth enjoys a blissful ice age and the longest lasting pagan tradition mankind has ever celebrated: Christmas.
Thursday, 6 April 2017
You might say this is like trying to compare apples and oranges, and I think you might be right, not because one's better than the other, bottom line spoiler, but because they're different in tone and overall story design, but also even in scope. What I'm trying to analyze is how King Kong changed since 2005, why these changes are made and if they makes sense for the future of this classic monster movie. I'm not about to go into the history of King Kong movies, but it's fair to say that most people regard the original 1933 movie as the best one until this day. I don't know if it's nostalgia or if the movie is regarded today as a cinematic marvel for its time, but the originals are usually considered more important to cinema history than any remake or reboot, no matter how technically superior. But since I'm not going to go that far in time, all I want is to see if Peter Jackson's remake is the definitive King Kong of a new millennium, or if Legendary Entertainment's new attempt at reviving the titan ape in the hands of a relatively unknown director was a good idea.
Wednesday, 5 April 2017
Split hasn't really found the popularity it deserves, so there's a big chance it might not have been on your radar. If you have not seen this movie yet, be warned that this quick look on the movie contains crucial spoilers to the plot. I'll be looking at how Shyamalan proves he can still make good movies, despite a long series of awful decisions, some think starting way back with Signs, I'm thinking more like The Happening, since Lady in the Water was his last movie that I could force myself to enjoy. I also want to talk about how this movie ties to one of his earliest works and what it means for future Shyamalan films.
Thursday, 30 March 2017
I just love cyberpunk science fiction, but unfortunately it peaked in the 80's as a bleak prediction of what a dystopian future would look like. You're probably saying "but wait, didn't the Ghost in the Shell anime appear in the 90's?" Yes, in 1995 actually and to great and overwhelming appraisal. In my opinion, it was one of the last hardboiled and noir-esque cyberpunk movies, even if animated, from its generation, since it was based on a 1989 manga series that was very popular in Japan. It followed a similar thematic allegory as Akira, but rather in tone with Blade Runner, set in a colorful yet downtrodden city infested by technology, a setting that was in fact born long ago, in the first cyberpunk movie ever envisioned by humans, Metropolis (1927). As we all know, cyberpunk has understandably changed throughout the years and since then, from Luc Besson's The Fifth Element to Wakowskis' The Matrix series, each passing generation emulating the trending social fears of their time. But we're back now, I don't know if you noticed, we're back to 1984, when fear of being watched and controlled from the shadows, the fear of having no real freedom prevails. And what a beautiful way to revive the old school, neo noir, cyberpunk era with a remake of the classic Ghost in the Shell!
Monday, 20 March 2017
Actually, Ubisoft's The Division was first announced at the Electronic Entertainment Expo (E3) in 2013, three years before it was released. To much of everyone who gleefully expected the game, including me, the game was almost what was advertised. Honestly, I first thought it would be a sort of single-player but mostly co-op focused open world third person shooter with role playing elements. As you'll see, it is not that. The graphics weren't as amazing as they were initially presented, but I understand that for two reasons. First, it was in a time when Ubisoft really put ALL their trust in the marketing department and used to advertise their games in a misleading manner. I think they learned their lesson by now, since their newest Tom Clancy game, Ghost Recon: Wildlands, was advertised in the most accurate way... possible. Secondly, these first gameplay footages they are showcasing are mostly done specifically for advertising purposes while the game is still very early in development and they only have the basics of what they strive for in the final version, hence why The Division has an entirely modified HUD. Besides, these first reveal gameplays are always done in a very constrained and linear manner, so that it can be filled with all kinds of effects, details and textures that can't be rendered in a full game with the limits of current technology. Now that I've both defended and criticized a single shitty practice Ubisoft pulled to rack in lots of money, let's talk about how The Division fares after its first birthday.
Saturday, 18 March 2017
To be able to answer the titular question, let's make a short comparative analysis of Mangold's Wolverine movies.
Sunday, 26 February 2017
Three things I learned from playing Tom Clancy's Ghost Recon: Wildlands, that patience pays off, never to piss off Unidad forces and that missing shots gets you killed. Ubisoft had the bravery to showcase their game in an Open Beta, free for everyone, and I had to take the chance and see for myself what the game has to offer. I got to play, roam around, explore, find lots of lore stuff and even pieces of Bolivian culture and history, and watch part of the story in two of the many regions of the huge Bolivian open world map. The Open Beta featured 11 main missions in which I had to destabilize the Santa Blanca drug cartel by shutting down their operations along with three bad guys/bosses, which I thought had fun personalities and backstories. I've played a lot of betas through the years, from MMOs to first person shooters, but I've never played through such a big and detailed world in a beta, and no, I don't play Early Access titles. Before I go into what I think about my time with the game, I have to say that this is in no way a review, but only a few impressions I have about my time with an early version of a soon-to-be-released game.
Thursday, 16 February 2017
(Warning: minor plot spoilers ahead)
From rags to riches
Before I get into what makes John Wick so awesome, I have to say something about the people who made it happen. Chad Stahelski has never directed anything before the first and second John Wick movies, but he does come from a background of intense action movie history. He only worked as a stuntman at first, an easy job for a former kick-boxer. In fact, his very first uncredited work was Keanu Reeves' stunt double in Point Break. His long career in this field granted him enough prestige to become stunt coordinator and martial arts choreographer, especially after working on a great range of movies, low budget action flicks to huge blockbusters like The Matrix and everything in between. He eventually teamed up with writer Derek Kolstad, who only since 2012 started his screenwriting career with low budget flicks (both of them starring Dolph Lundgren...). They somehow managed to secure about 20 million US dollars from Thunder Road Pictures and a few small production companies for the first movie, probably after they got talents like Keanu Reeves and Willem Dafoe on board. After a rough first weekend in a full autumn of 2014, despite hot critical reception, John Wick managed to double its revenue in just a few months, securing a well deserved sequel.
Thursday, 26 January 2017
It's been a while since my last article on the subject, but it's really tougher than I thought it would be to make these lists. Mostly because I'm very thorough, not just picking titles from the web. I play these games, makes sure they really work at least on my cheap mobile gamepad before making a recommendation. So you can be sure you're informed and ready to go play some games. This time I tried to diversify the list with varied genres and gameplay types, while also keeping the list a bit shorter. I really wish you guys, the readers, would tell me about your preferred genres or what you'd like to play and challenge me to find a game for everyone. I like playing mobile game, experimenting with different genres, but it also feels like I'm not reaching outside my own biased preferences. As long as I don't have alternative opinions, here are the newest mobile games I played and I hope at least some interest you.
Remember xXx with Vin Diesel from The Fast & The Furious? Remember when the late 90s and early 2000s were all about extreme sports and tuned import cars? I 'member! Dude, I was a teenager back then and stupid action movies made my blood pumping. But then I freakin' grew up. I'm not saying grown ups back then didn't enjoy a dumb flick once in a while, or that I don't do that now, but I'm gonna explain what made those movies tick back then and why they seem rusty and obsolete now. You might have a different opinion and you might happen to enjoy this genre regardless of what I have to say about xXx: The Return of Xander Cage. With that in mind, the subjective fact is that I didn't enjoy this movie at all. So, let's start with what this movie does right.
Friday, 20 January 2017
It took me more than a week to wrap my head around this movie. People have been saying since the Mario Bros movie flopped terribly that there can't be any great video game to movie adaptation. They kinda said the same thing about comic book movies. This is not Ubisoft's first endeavor into the movie making business, mostly making short features that tied in with some of their games. And they did have a love for Assassin's Creed before, with Assassin's Creed Lineage telling the story of Ezio's father, and a short animated story about an old Ezio trying to leave his past behind. This time, Ubisoft is making a big budget flick with big name actors and a big production company like New Regency in an attempt to reconstruct a beautiful setting filled with historical events. Except you don't get to roam and discover it on your own nor do you get to choose how the protagonist tackles the mission. Like any other video game movie, we need to accept that our only input is to sit down and watch the 2 hour long cutscene. Before I answer the question in the title, let's weigh the good and the bad first and see if Assassin's Creed is among the good video game movies or the sucky ones.
Thursday, 19 January 2017
Back in 1976, writer and director Steven Lisberger was fascinated about a game called Pong, one of the first, if not the first arcade and home release games to ever hit the market. He then made Tron, making it the first video game inspired movie, technically. Tron was and still is a good movie, even by today's standards, even if the special effect aged dramatically. But when it came out in 1982, people were impressed by the visual artistry, the groundbreaking special effects, although the story left many bewildered. Over time, it became a classic. But why do people think there's a curse surrounding movie adaptations of video games? Why do we instictively dismiss the notion that a movie based on a video game can be good?