Sunday, 26 February 2017

My thoughts on the Open Beta of Ghost Recon: Wildlands

Three things I learned from playing Tom Clancy's Ghost Recon: Wildlands, that patience pays off, never to piss off Unidad forces and that missing shots gets you killed. Ubisoft had the bravery to showcase their game in an Open Beta, free for everyone, and I had to take the chance and see for myself what the game has to offer. I got to play, roam around, explore, find lots of lore stuff and even pieces of Bolivian culture and history, and watch part of the story in two of the many regions of the huge Bolivian open world map. The Open Beta featured 11 main missions in which I had to destabilize the Santa Blanca drug cartel by shutting down their operations along with three bad guys/bosses, which I thought had fun personalities and backstories. I've played a lot of betas through the years, from MMOs to first person shooters, but I've never played through such a big and detailed world in a beta, and no, I don't play Early Access titles. Before I go into what I think about my time with the game, I have to say that this is in no way a review, but only a few impressions I have about my time with an early version of a soon-to-be-released game.